And Air vehicles had to fly back to Helipads to refill Rockets for example. So here u could have unlimited Magazines. to translate the RTS into FPS, Ground Units had mostly unlimited Ammo. The Maps could be designed with 2 or 3 Tiberium Fields, so each Base can have 2 Refs and Harvys. There were always Places only for Infantry. The Principe of Renegades Maps were pretty good. For Example Proximity Alarm, Protection Suite (for reducing affects of Tiberium), Geo-Tracker for Highlighting foot or Wheel Prints. A Assault Class could be armored with SMGs LMGs or Sniper Rifles.Įvery Characters can be equipted with 3 of many Perks. This Stealth class can only armored with Sniper Rifles or Special Weapon. Here, if u think on all C&C RTS and Renegade, we have for example Stealth Hand Black. if u look COD today, there are different Characters called Specialists, which they have different abilitys. For example Rocket, Flame and Grenade Launcher. But it would be nice to fusion a few Classes. everything what offers FPS Games today, with attachments and Scopes, Hand Grenades. Different Types of Assault Rifle, SMG, even LMGs, Rocket and Grenade Launchers, Special Weapons, Snipers. also, an additional equipment like Keramik Armor Plates, Nitro, Smog Grenade, Decoys for air Vehicles.Īble to customize infantry Barrack units. and Tanks could be armored with different calibres. Rocket Launcher vecs could armored with different Rocket Types with different Damage, fly Speed. For example u can unlock different Board-MGs for vecs lile Buggy or APC. On the 1st Page, just the Standard Version and on the 2nd customized Units. It is similar to todays FPS class customization. All other buildings like Silo, Radar, Technology Center are secondary Targets, which brings Advantages.Īble to Customize Purchase Terminal. Bigger Bases, where the production buildings like Ref, War Factory, and Barracks. To make it a bit short: They could REMAKE a Story from begin.
Then i went to Games like Crysis 2, COD and Titanfall 2. Sometimes, is talked about Renegade and a continued Renegade Game. Or servers that had modded weapons, vehicles, pick ups, etc. I could go from a match that lasted 12 hours in typical PvP conquest mode over to a server that was some weird, huge scripted PvE event. The variety of that game still seems unrivaled. Getting half a dozen Mammoth Tanks to roll up to an enemy base while rocket troops stormed in from the side tunnels and having everyone focus on a singular building while enemy techs would run around the base trying to repair everything are things I won't ever see again on that scale. The amount of team play and coordination that game required I have yet to actually see again. Point being, there's a ton of different content the game could get updated with down the line.īut aside from all of that, I honestly miss Renegade. Then it could get funky with mix and match where you have the GDI vs USSR or something.
Followed by some Generals/Zero Hour content. But later on it could have an Allied vs USSR pack with units and weapons from the Red Alert series. At launch it would be remastered GDI vs Nod, as the original game was. On top of all of that, Renegade would be perfect for the live service content feed. But you know what game also has 64 players, vehicle combat, and would be perfect for having tons of different skins and even whacky looking shit? Renegade. You know what game and studio got shit for breaking immersion and accuracy and trying to cash in on the MTX craze? DICE and Battlefield. Throw some money at the guys making Renegade X and putting that game on Origin. With shooters today trying to push MTX with skins and emotes, I'm honestly surprised EA hasn't tried to bring back a rebooted online only version of Renegade. To this day, I have yet to play a game as much as I did Renegade (xPhaZe 4ever) I've spent a few days trying to think of the best way to convey this and all I really came up with is that C&C Renegade was the best online shooter I have ever played.